UI/UX Artist
- Company
- Twin Harbour Interactive
- Location
- Remote
- Level
- Mid
- Posted
- 28.09.2026
Job description
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Game Art
·
Hamburg (St. Pauli)
·
Hybrid
UI/UX Artist
Apply!
Join us as a UI/UX Artist on Supremacy: Warhammer 40K, our strategy game set in the iconic universe!
We are looking for a talented and experienced UI/UX Artist to join our Art Team and help shape the player experience. In this role, you will combine strong visual design and UX expertise with hands-on Unity knowledge to create intuitive, polished interfaces and bring them from Figma into the final game.
You will work on a complex, systems-heavy strategy game and have the opportunity to create UI within the distinctive visual universe of Warhammer 40K, while taking ownership of UI quality throughout the full production process—early flows and mockups to in-engine implementation and visual QA.
If you’re excited about combining great UX, strong visual design, and technical UI skills, we would love to hear from you! Apply now with your CV and portfolio.
Please note: This is a mid-level role based in our Hamburg office, with a hybrid setup that combines onsite collaboration with the flexibility to work remotely.
YOUR MISSION
• Design and deliver cross-platform UI/UX solutions that improve usability, clarity, and player engagement.
• Transform game design briefs into intuitive user flows, wireframes, mockups, and interactive prototypes.
• Create visually appealing UI assets, including icons, layouts, components, and animations, while ensuring readability and consistency with the game's visual direction.
• Translate Figma designs into production-ready UI in Unity, including layouts, components and prefabs, responsive behaviour, states, text, sprites, and animations.
• Design and implement responsive interfaces that work reliably across supported resolutions, aspect ratios, safe areas, and device classes.
• Own the visual quality of UI from initial design through in-engine implementation, including visual QA and iteration in Unity.
• Analyse existing interfaces and propose improvements to functionality, information hierarchy, usability, and aesthetics.
• Build and maintain reusable UI components, design systems, guidelines, and best practices across Figma and Unity.
• Collaborate closely with game designers, UX, developers, tech artists, and other artists to ensure design goals are technically feasible and implementation constraints are addressed early.
• Contribute to improving the Figma-to-Unity production pipeline and reducing unnecessary development overhead for routine UI implementation.
• Ensure final in-game interfaces accurately reflect approved designs in terms of layout, spacing, typography, assets, responsiveness, and interaction states.
YOUR BACKSTORY
• Around 4 years of experience in a UI/UX-related role in the mobile gaming industry or a similar field.
• Strong portfolio demonstrating expertise in interface design, visual hierarchy, interaction design, and UX principles, ideally for games or other complex digital products.
• Proficient in Figma, with strong knowledge of component-based design systems, variants, reusable patterns, and scalable file organization.
• Strong hands-on experience with Unity UI and the ability to translate Figma designs into production-ready in-engine interfaces.
• Experience working with UI layouts, prefabs or reusable components, anchors, responsive behaviour, text, sprites, UI states, and animations in Unity.
• Strong understanding of the Figma-to-Unity workflow, including asset preparation, componentization, scaling, resolution and aspect-ratio handling, and implementation constraints.
• Good understanding of responsive UI principles, safe areas, layout scaling, and cross-device constraints.
• Experience designing information-dense interfaces and complex interaction flows; experience with strategy, simulation, MMO, or other systems-heavy games is a strong plus.
• Familiarity with or enthusiasm for the Warhammer 40K universe and its distinctive visual identity is a plus.
• Excellent analytical and creative problem-solving skills, with the ability to balance visual quality, usability, and technical constraints.